# operator == method Null safety

1. @override

bool operator ==(

1. Object other

)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and `other` are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

- Total: It must return a boolean for all arguments. It should never throw.

- Reflexive: For all objects `o`, `o == o` must be true.

- Symmetric: For all objects `o1` and `o2`, `o1 == o2` and `o2 == o1` must either both be true, or both be false.

- Transitive: For all objects `o1`, `o2`, and `o3`, if `o1 == o2` and `o2 == o3` are true, then `o1 == o3` must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

## Implementation

    @override
    bool operator ==(Object other) =>
        other is FaderListLoaded &&
        runtimeType == other.runtimeType &&
        ListEquality().equals(values, other.values) &&
        mightHaveMore == other.mightHaveMore;