# RRect.fromLTRBAndCorners constructor

RRect.fromLTRBAndCorners(double left, double top, double right, double bottom, { Radius topLeft: Radius.zero, Radius topRight: Radius.zero, Radius bottomRight: Radius.zero, Radius bottomLeft: Radius.zero })

Construct a rounded rectangle from its left, top, right, and bottom edges, and topLeft, topRight, bottomRight, and bottomLeft radii.

The corner radii default to Radius.zero, i.e. right-angled corners.

## Implementation

    RRect.fromLTRBAndCorners(
      double left,
      double top,
      double right,
      double bottom, {
      Radius topLeft: Radius.zero,
      Radius topRight: Radius.zero,
      Radius bottomRight: Radius.zero,
      Radius bottomLeft: Radius.zero,
    }) {
      _value
        ..[0] = left
        ..[1] = top
        ..[2] = right
        ..[3] = bottom
        ..[4] = topLeft.x
        ..[5] = topLeft.y
        ..[6] = topRight.x
        ..[7] = topRight.y
        ..[8] = bottomRight.x
        ..[9] = bottomRight.y
        ..[10] = bottomLeft.x
        ..[11] = bottomLeft.y;
    }