# operator == method

bool operator == (dynamic other)
override

A `Point` is only equal to another `Point` with the same coordinates.

This point is equal to `other` if, and only if, `other` is a `Point` with x equal to `other.x` and y equal to `other.y`.

## Implementation

    bool operator ==(dynamic other) =>
        // Cannot change parameter type to `Object` in case some class
        // inherits the type and uses their argument dynamically.
        other is Point && x == other.x && y == other.y;