# RRect.fromRectAndCorners constructor

RRect.fromRectAndCorners(Rect rect, { Radius topLeft: Radius.zero, Radius topRight: Radius.zero, Radius bottomRight: Radius.zero, Radius bottomLeft: Radius.zero })

Construct a rounded rectangle from its bounding box and and topLeft, topRight, bottomRight, and bottomLeft radii.

The corner radii default to Radius.zero, i.e. right-angled corners

## Implementation

    RRect.fromRectAndCorners(
      Rect rect,
      {
        Radius topLeft: Radius.zero,
        Radius topRight: Radius.zero,
        Radius bottomRight: Radius.zero,
        Radius bottomLeft: Radius.zero
      }
    ) {
      _value
        ..[0] = rect.left
        ..[1] = rect.top
        ..[2] = rect.right
        ..[3] = rect.bottom
        ..[4] = topLeft.x
        ..[5] = topLeft.y
        ..[6] = topRight.x
        ..[7] = topRight.y
        ..[8] = bottomRight.x
        ..[9] = bottomRight.y
        ..[10] = bottomLeft.x
        ..[11] = bottomLeft.y;
    }