# createState method

1. @override

ChipsInputState<T> createState ()

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated `State` subclass:

    @override
    _MyState createState() => _MyState();

The framework can call this method multiple times over the lifetime of a `StatefulWidget`. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate `State` object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh `State` object, simplifying the lifecycle of `State` objects.

## Implementation

    @override
    ChipsInputState<T> createState() => ChipsInputState<T>();