## 0.1.1-dev.26

> Note: This release has breaking changes.

 - **FIX**: only run shader on bounding box pixels.
 - **FIX**: set alwaysNeedsCompositing correctly on `FakeGlass`.
 - **BREAKING** **REFACTOR**: change default blend value to 0 in `LiquidGlassSettings`.
 - **BREAKING** **REFACTOR**: move `fake` parameter to `LiquidGlassLayer` and make entire layer fall back to fake glass on Skia.
 - **BREAKING** **FEAT**: visibility parameter in `LiquidGlassSettings`.

    This can be used to scale all relevant properties of the liquid glass effect
    at once.
    
    If you have made glass appear and disappear manually before, you can now
    simply animate the visibility between 0 and 1.


## 0.1.1-dev.25

 - **FEAT**: add `fake` parameter to `LiquidGlass` to enable it to turn into `FakeGlass` dynamically (#103).

## 0.1.1-dev.24

 - **FIX**: import `@internal` from meta again (#102).
 - **FIX**: scrolling elements work again.
 - **FEAT**: add `FakeGlass.inLayer` which adopts settings from the nearest ancestor layer.

## 0.1.1-dev.23

> Note: This release has breaking changes.

 - **BREAKING** **FEAT**: re-use generated geometry more aggressively (#98).

## 0.1.1-dev.22

> Note: This release has breaking changes.

 - **FIX**: reduce texture samples (#94).
 - **FEAT**: small performance wins in shader (#91).
 - **BREAKING** **REFACTOR**: remove `restrictThickness`.
 - **BREAKING** **FEAT**: rewrote the rendering process to use two passes.

    This significantly improves performance while glass elements
    are static on screen. Moving glass elements will still induce the same
    performance cost as before.


## 0.1.1-dev.21

> Note: This release has breaking changes.

 - **BREAKING** **FIX**: drop support for blur in `Glassify` for significant performance gains (#90).

## 0.1.1-dev.20

 - **FIX**: `resistance` parameter didn't actually get used.

## 0.1.1-dev.19

> Note: This release has breaking changes.

 - **FIX**: revert matrix methods to support older Flutter versions again.
 - **FIX**: `TileMode.mirror` in `FakeGlass` blur.
 - **FEAT**: allow customizing `resistance` in `LiquidStretch`.
 - **FEAT**: expose `RawLiquidStretch` for custom pixel-based stretching.
 - **FEAT**: expose `Offset.withResistance` extension method.
 - **BREAKING** **REFACTOR**: move `Glassify` to an `experimental.dart` import.
 - **BREAKING** **FEAT**: `LiquidStretch` now bases its stretch on the child's size.

## 0.1.1-dev.18

 - **FIX**: removed unused transform from shader (#88).
 - **FIX**: render liquid glass correctly on all Android devices (#82 by @teociaps).

## 0.1.1-dev.17

 - **FEAT**: tried to improve the fidelity of fake light once more.

## 0.1.1-dev.16

 - **FIX**: import annotations from `package:meta` again.

## 0.1.1-dev.15

> Note: This release has breaking changes.

 - **FIX**: settling springs.
 - **FIX**: optimize some painting and transformations with early return.
 - **FEAT**: better specular on all platforms for `FakeGlass` (#83).
 - **BREAKING** **REFACTOR**: rename `StretchGlass` to `LiquidStretch`.

## 0.1.1-dev.14

 - **FIX**: `LiquidGlassLayer` breaks when no child glass widgets are found.

## 0.1.1-dev.13

 - **DOCS**: update README and add better disclaimer (#80).

## 0.1.1-dev.12

> Note: This release has breaking changes.

 - **FIX**: regression in how `LiquidGlass` applies transform to children.
 - **FEAT**: add `GlassGlowLayer` and `GlassGlow` widget for glow effects.
 - **FEAT**: add `StretchGlass` widget that can stretch its child with user gestures.
 - **FEAT**: add `FakeGlass` widget that aims to match `LiquidGlass` appearance while being much more performant.
 - **BREAKING** **REFACTOR**: remove useless `lightness` parameter from shader and `LiquidGlassSettings`.
 - **BREAKING** **REFACTOR**: change default value of `glassContainsChild` to false.

## 0.1.1-dev.11

> Note: This release has breaking changes.

 - **BREAKING** **FEAT**: performance gains and too many changes to cover one by one (#72).

## 0.1.1-dev.10

> Note: This release has breaking changes.

 - **REFACTOR**: move shader to uniform arrays for better shape support.
 - **FIX**: transform children of liquid glass correctly.
 - **FEAT**: add saturation and brightness controls (#47).
 - **FEAT**: better light dispersion.
 - **FEAT**: support up to 64 shapes per layer.
 - **FEAT**: specular highlights now take the background color into account (#43).
 - **DOCS**: updated README with new parameters (#56).
 - **DOCS**: updated example gif (#55).
 - **BREAKING** **FEAT**: cheat lighting that is independent from thickness.

## 0.1.1-dev.9

 - **DOCS**: fix errors in README (#31).

## 0.1.1-dev.8

 - **FEAT**: added experimental `Glassify` widget that turns any child shape into liquid glass.
 - **FIX**: glass now also renders when blend is set to 0.
 - **FIX**: sharper glass edges whithout background shining through.
 - **FEAT**: added refractive index to settings and show values in example.
 - **FEAT**: nicer specular highlights.
 - **DOCS**: update README.md and add better examples (#28)

## 0.1.1-dev.7

 - **FIX**: throw `AssertionError` when used without Impeller.
 - **DOCS**: update pubspec.yaml to reflect minimum SDK and supported platforms.

## 0.1.1-dev.6

 - **FIX**: liquid glass not repainting in route transitions (#16).

## 0.1.1-dev.5

> Note: This release has breaking changes.

 - **FEAT**: decrease precision in shader to mediump, which should increase performance.
 - **BREAKING** **FIX**: shader compilation and removed unused outline strength parameter.

## 0.1.1-dev.4

 - **FIX**: fix shader on flutter stable.
 - **DOCS**: new shape names.

## 0.1.1-dev.3

 - **DOCS**: new shape names.

## 0.1.1-dev.2

> Note: This release has breaking changes.

 - **REFACTOR**: cleaned up shaders.
 - **FIX**: squircle can handle zero radius.
 - **FEAT**: add `clipBehavior` to `LiquidGlass`.
 - **FEAT**: flutter-approved SDF for squircles.
 - **FEAT**: support three shapes per layer.
 - **FEAT**: support all shapes.
 - **FEAT**: better chromatic abberation.
 - **DOCS**: added pub badge to README.
 - **BREAKING** **FEAT**: renamed liquid glass shapes to match their OutlinedBorder counterparts.

## 0.1.1-dev.1

 - **DOCS**: update pubspec and readme.

## 0.1.1-dev.0

 - **FEAT**: initial release.

## 0.1.0

- feat: initial commit 🎉
