## 0.8.1

 - **FIX**: respecting render order when detecting events, esp. around ports and nodes that are overlapping.
 - **FEAT**: migrate layout logic to hit testing, remove `NodeFlowLayoutDelegate`.
 - **FEAT**: centralize interaction handling via hit testing, remove redundant node event callbacks.

## 0.8.0

 - **FEAT**: added spatial indexing, added a custom size observer to avoid side effects in build method.

## 0.7.2

 - **FEAT**: Restructure the grid components and annotations by splitting into separate files.

## 0.7.1

 - **FEAT**: Add startGap and endGap support for connections.

## 0.7.0

 - **FEAT**: Add animation support for temporary connections and update connection rendering logic, Add configurable gaps, colors, and borders for connection endpoints.

## 0.6.0

 - **FEAT**: Refactor port positioning and size cascade system.

## 0.5.1

 - **FEAT**: readme update to include section on theming.

## 0.5.0

- Theming refactoring
- **FEAT**: Sub-Themes with more control on theme overrides

## 0.4.0

- **FEAT**: moving from PortShapes to MarkerShapes! This is a BREAKING change.
  Also generalizing the square marker shape to be rectangle.

## 0.3.18

- **FEAT**: updated readme about structured events.

## 0.3.17

- **FEAT**: adding centering of viewport.

## 0.3.16

- **FEAT**: optimizing the widget tree by removing an unnecessary Container.

## 0.3.15+1

- **FIX**: update examples to indicate the consolidated step styles.

## 0.3.15

- **FEAT**: consolidating the step and smooth step connection styles.

## 0.3.14

- **FEAT**: added the ability to check for input/output port when rendering a
  port shape.

## 0.3.13

- **FEAT**: optimizing step hit area calculation.

## 0.3.12

- **FEAT**: tap and double tap handling at node editor level with custom hit
  testing.

## 0.3.11

- **FIX**: updated readme.
- **FIX**: updated icons on demo, adjusted padding in node.
- **FEAT**: refactoring and renaming across the board for better semantic
  naming.
- **FEAT**: refactoring and renaming across the board for better semantic
  naming.
- **FEAT**: using LabelTheme.light/dark directly.

## 0.3.10

- **FIX**: updated icons on demo, adjusted padding in node.
- **BREAKING**: renamed types for better semantic clarity:
  - `HitType` → `HitTarget`
  - `AnnotationDependencyType` → `AnnotationBehavior`
  - `MinimapPosition` → `CornerPosition`
  - `ShapeOrientation` → `ShapeDirection`
  - `PathParameters` → `ConnectionPathParameters`
- **FEAT**: using LabelTheme.light/dark static constants directly in
  NodeFlowTheme.

## 0.3.9

- **FEAT**: introduced Port Labels, which help in setting labels for ports on
  the inside of the port. The labels are positioned as per the port position
  with a customizable label offset, TextStyle and visibility threshold based on
  the zoom-level of canvas.

## 0.3.8

- **FEAT**: introduced ConnectionEffects, Particles with static constants for
  easy usage.

## 0.3.7+1

- **FIX**: simplified use of shape orientation.

## 0.3.7

- **FEAT**: Making PortShape into a class hierarchy and consolidating the end
  point shape into a PortShape. Also fixed the autopan related properties since
  they are currently not supported.

## 0.3.6

- **FEAT**: GridStyle is now an abstract class with subclasses that provide
  lines, hierarchical, dots, cross and none styles!

## 0.3.5

- **FEAT**: using a CustomPainter to ensure the Text Metrics are accurate for
  the connection labels.

## 0.3.4

- **FEAT**: leveraging path cache to avoid computing the paths again for
  connections.

## 0.3.3

- **FEAT**: multiple connection labels.

## 0.3.2+1

- **FIX**: adding connection effects gif and fixing a typo.

## 0.3.2

- **FEAT**: adding connection effects to readme.

## 0.3.1

- **FEAT**: renaming pulseSpeed => speed for consistency.

## 0.3.0

- **FEAT**: BREAKING CHANGE: `connectionStyle` moved from `NodeFlowTheme` to
  `ConnectionTheme`.
- Removed lots of unused properties from various themes.
- Introduced a connection animation effect at the `ConnectionTheme` level, which
  can be overridden by the connection itself.
- **NOTE**: We'll be doing a lot of API cleanups, consolidation, renaming, and
  refactoring. So please do expect some breaking changes. We'll be documenting
  this in the changelog in the coming versions.

## 0.2.15

- **FEAT**: for some effects the paths were drawn on top of the effect, fixed
  now.

## 0.2.14

- **FEAT**: better effects with particle painter, glowing gradients.

## 0.2.13+1

- **FIX**: analysis issues.

## 0.2.13

- **FEAT**: connection effects.

## 0.2.12+1

- **FIX**: analysis issues resolved.

## 0.2.12

- **FEAT**: adding attribution and fixing demos for mobile viewports.

## 0.2.11

- **FEAT**: adding shape support.

## 0.2.10+1

- **FIX**: analysis issues.

## 0.2.10

- **FEAT**: better keyboard handling.

## 0.2.9+1

- **FIX**: adding docs for the library and rearranging files.

## 0.2.9

- **FIX**: removing screenshots from publishing.
- **FEAT**: making node size observable.
- **FEAT**: added support to control deletion of nodes.

## 0.2.8

- **FEAT**: making node size observable.
- **FEAT**: added support to control deletion of nodes.

## 0.2.7

- **FEAT**: making it work with wasm, moving json files into assets, fixing
  number deserialization on macos.

## 0.2.6+4

- **FIX**: bringing the assets back ... as pub.dev expects it to be inside the
  archive.

## 0.2.6+3

- **FIX**: setting proper example.

## 0.2.6+2

- **FIX**: updated readme with proper code formatting, added assets to pubignore
  to reduce package size.

## 0.2.6+1

- **FIX**: add example and update image links in readme.

## 0.2.6

- Fixed alignment and distribution of nodes

## 0.2.5

- Added API docs for `NodeFlowEditor` and `NodeFlowController`

## 0.2.4+1

- updated images
- added github workflows

## 0.2.4

- Merging PR #1 from @kevmoo
- Updated deps to latest in example

## 0.2.3 - 0.2.3+1

- Fix for connection rendering when theme changes
- Updated readme

## 0.2.2

- Updated pubspec for better scores on pub.dev

## 0.2.1

- Updated readme

## 0.2.0+2

- Updated examples
- Publishing to https://flow.demo.vyuh.tech

## 0.2.0+1

- Adding images to README.md
- Fixing rendering of Straight line Connection
- Making the `ConnectionsLayer` reactive to theme changes

## 0.1.0

- Initial release of Vyuh Node Flow
- Reactive node-based flow editor with high-performance rendering
- Comprehensive theming system for nodes, connections, and ports
- Flexible port configuration with multiple shapes and positions
- Connection validation and multiple connection styles (bezier, smoothstep,
  straight, step)
- Built-in annotations system for labels and notes
- Minimap support for navigation in complex flows
- Full keyboard shortcuts and accessibility support
- Read-only viewer mode
- Serialization support (save/load graphs to/from JSON)
- Strongly-typed node data with sealed class support
- Pattern matching for node rendering
- Complete examples demonstrating all features
