Evil 1.15.0, Jan 07, 2022
Eivind Fonn, Frank Fischer, Vegard Øye
Copyright © 2011-2019, Eivind Fonn, Frank Fischer, Vegard Øye
Next: Settings, Previous: Evil documentation, Up: Evil documentation [Contents]
Evil is an extensible vi layer for Emacs. It emulates the main features of Vim, 1 turning Emacs into a modal editor. Like Emacs in general, Evil is extensible in Emacs Lisp.
Next: Manual installation, Up: Overview [Contents]
Evil is available as a package from MELPA stable, MELPA unstable and NonGNU ELPA. This is the recommended way of installing Evil.
To set up package.el to work with one of the MELPA repositories, you can follow the instructions on melpa.org2.
Alternatively you can use NonGNU ELPA. It is part of the default package archives as of Emacs 28. For older Emacs versions you’ll need to add it yourself:
(add-to-list 'package-archives (cons "nongnu" (format "http%s://elpa.nongnu.org/nongnu/" (if (gnutls-available-p) "s" ""))))
Once that is done, you can execute the following commands:
M-x package-refresh-contents M-x package-install RET evil RET
Finally, add the following lines to your Emacs init file:
(require 'evil) (evil-mode 1)
Next: Modes and states, Previous: Installation via package.el, Up: Overview [Contents]
First, install goto-chg and cl-lib. If you have an Emacs version of 24.3 or newer, you should already have cl-lib.
Evil lives in a git repository. To download Evil, do:
git clone --depth 1 https://github.com/emacs-evil/evil.git
Then add the following lines to your Emacs init file:
(add-to-list 'load-path "path/to/evil") (require 'evil) (evil-mode 1)
Ensure that your replace path/to/evil
with the actual path to
where you cloned Evil.
Previous: Manual installation, Up: Overview [Contents]
The next time Emacs is started, it will come up in `normal state',
denoted by <N>
in the mode line. This is where the main vi
bindings are defined. Note that you can always disable normal state
with C-z
, which switches to an “Emacs state” (denoted by
<E>
) in which vi keys are completely disabled. Press C-z
again to switch back to normal state.
Evil uses the term `state' for what is called a “mode” in regular vi usage, because `modes' are understood in Emacs terms to mean something else.
Evil defines a number of states by default:
<N>
)This is the default “resting state” of Evil, in which the main body of vi bindings are defined.
<I>
)This is the state for insertion of text, where non-modified keys will insert the corresponding character in the buffer.
<V>
)A state for selecting text regions. Motions are available for modifying the selected region, and operators are available for acting on it.
<R>
)A special state mostly similar to insert state, except it replaces text instead of inserting.
<O>
)A special state entered after launching an operator, but before specifying the corresponding motion or text object.
<M>
)A special state useful for buffers that are read-only, where motions are available but editing operations are not.
<E>
)A state that as closely as possible mimics default Emacs behaviour,
by eliminating all vi bindings, except for C-z
, to re-enter
normal state.
Next: Keymaps, Previous: Overview, Up: Evil documentation [Contents]
Evil’s behaviour can be adjusted by setting some variables. The list of all available variables and their current values can be inspected by doing:
M-x customize-group RET evil RET
To change the value of a variable, you can use this interface, or add
a setq
form to your Emacs init file, preferably before Evil is
loaded. 3
(setq evil-shift-width 0) ;; Load Evil (require 'evil)
What follows is a non-exhaustive list of the most relevant customization options.
Next: Keybindings and other behaviour, Up: Settings [Contents]
The initial state of a buffer is determined by its major mode. Evil maintains an association between major modes and their corresponding states, which is most easily modified using the function evil-set-initial-state.
Set the initial state for major mode `MODE' to `STATE'. This is the state the buffer comes up in.
If no state can be found, Evil uses the default initial state.
The default Evil state.
This is the state a buffer starts in when it is not otherwise
configured (see evil-set-initial-state and
evil-buffer-regexps). The value may be one of normal
,
insert
, visual
, replace
, operator
, motion
and emacs
.
Default: normal
Alternatively, it is possible to select the initial state based on the buffer `name' rather than its major mode. This is checked first, so it takes precedence over the other methods for setting the state.
Regular expressions determining the initial state for a buffer.
Entries have the form (REGEXP . STATE)
, where `REGEXP' is a regular
expression matching the buffer’s name and `STATE' is one of normal
,
insert
, visual
, replace
, operator
, motion
, emacs
and
nil
. If `STATE' is nil
, Evil is disabled in the buffer.
Default: (("^ \\*load\\*"))
Next: Search, Previous: The initial state, Up: Settings [Contents]
Evil comes with a rich system for modifying its key bindings Keymaps. For the most common tweaks, the following variables are available.
The key used to change to and from Emacs state.
Must be readable by read-kbd-macro
. For example: “C-z”.
Default: "C-z"
Whether C-i
jumps forward in the jump list (like Vim).
Otherwise, C-i
inserts a tab character.
Default: t
Whether C-u
deletes back to indentation in insert state.
Otherwise, C-u
applies a prefix argument. The binding of
C-u
mirrors Emacs behaviour by default due to the relative
ubiquity of prefix arguments.
Default: nil
Whether C-u
scrolls up (like Vim).
Otherwise, C-u
applies a prefix argument. The binding of
C-u
mirrors Emacs behaviour by default due to the relative
ubiquity of prefix arguments.
Default: nil
Whether C-d
scrolls down (like Vim).
Default: t
Whether C-w
deletes a word in Insert state.
Default: t
Whether C-w
prefixes windows commands in Emacs state.
Default: nil
Whether Y
yanks to the end of the line.
The default behavior is to yank the whole line, like Vim.
Default: nil
Whether insert state bindings should be used. Bindings for escape, delete and evil-toggle-key are always available. If this is non-nil, default Emacs bindings are by and large accessible in insert state.
Default: nil
Next: Indentation, Previous: Keybindings and other behaviour, Up: Settings [Contents]
The search module to be used. May be either isearch
, for
Emacs’ isearch module, or evil-search
, for Evil’s own
interactive search module. N.b. changing this will not affect keybindings.
To swap out relevant keybindings, see evil-select-search-module
function.
Default: isearch
Whether to use regular expressions for searching in /
and ?
.
Default: t
Whether search with /
and ?
wraps around the buffer.
If this is non-nil, search stops at the buffer boundaries.
Default: t
Time in seconds to flash search matches after n
and N
.
Default: 2
Time in seconds of idle before updating search highlighting. Setting this to a period shorter than that of keyboard’s repeat rate allows highlights to update while scrolling.
Default: 0.02
Next: Cursor movement, Previous: Search, Up: Settings [Contents]
Whether to auto-indent when opening lines with o
and O
.
Default: t
, buffer-local
The number of columns by which a line is shifted.
This applies to the shifting operators >
and <
.
Default: 4
, buffer-local
Whether shifting rounds to the nearest multiple.
If non-nil, >
and <
adjust line
indentation to the nearest multiple of evil-shift-width.
Default: t
, buffer-local
If non-nil, the =
operator converts between leading tabs and spaces.
Whether tabs are converted to spaces or vice versa depends on the
value of indent-tabs-mode
.
Default: t
Next: Cursor display, Previous: Indentation, Up: Settings [Contents]
In standard Emacs terms, the cursor is generally understood to be located between two characters. In Vim, and therefore also Evil, this is the case in insert state, but in other states the cursor is understood to be `on' a character, and that this character is not a newline.
Forcing this behaviour in Emacs is the source of some potentially surprising results (especially for traditional Emacs users—users used to Vim may find the default behavior to their satisfaction). Many of them can be tweaked using the following variables.
Whether repeating commands with .
may move the cursor.
If nil, the original cursor position is preserved, even if the command
normally would have moved the cursor.
Default: t
Whether the cursor is moved backwards when exiting insert state. If non-nil, the cursor moves “backwards” when exiting insert state, so that it ends up on the character to the left. Otherwise it remains in place, on the character to the right.
Default: t
Whether the cursor can move past the end of the line. If non-nil, the cursor is allowed to move one character past the end of the line, as in Emacs.
Default: nil
Whether horizontal motions may move to other lines. If non-nil,
certain motions that conventionally operate in a single line may move
the cursor to other lines. Otherwise, they are restricted to the
current line. This applies to h
, SPC
, f
, F
, t
, T
, ~
.
Default: nil
Whether movement commands respect visual-line-mode
.
If non-nil, visual-line-mode
is generally respected when it is
on. In this case, motions such as j
and
k
navigate by visual lines (on the screen) rather
than “physical” lines (defined by newline characters). If nil,
the setting of visual-line-mode
is ignored.
This variable must be set before Evil is loaded.
Default: nil
Whether $
“sticks” the cursor to the end of the line.
If non-nil, vertical motions after $
maintain the cursor at the
end of the line, even if the target line is longer. This is analogous
to track-eol
, but respects Evil’s interpretation of end-of-line.
Default: t
Analogue of vim’s startofline
.
If nil, preserve column when making relevant movements of the cursor.
Otherwise, move the cursor to the start of the line.
Default: nil
Next: Window management, Previous: Cursor movement, Up: Settings [Contents]
A state may change the appearance of the cursor. Use the variable
evil-default-cursor to set the default cursor, and the
variables evil-normal-state-cursor
, evil-insert-state-cursor
etc. to set the cursors for specific states. The acceptable values
for all of them are the same.
The default cursor.
May be a cursor type as per cursor-type
, a color string as passed
to set-cursor-color
, a zero-argument function for changing the
cursor, or a list of the above.
Default: t
Next: Parenthesis highlighting, Previous: Cursor display, Up: Settings [Contents]
If non-nil window creation and deletion trigger rebalancing.
Default: t
If non-nil split windows are created below.
Default: nil
If non-nil vertically split windows with are created to the right.
Default: nil
Next: Miscellaneous, Previous: Window management, Up: Settings [Contents]
These settings concern the integration between Evil and
show-paren-mode
. They take no effect if this mode is not enabled.
The minimal distance between point and a parenthesis which causes the parenthesis to be highlighted.
Default: 0
The states in which the closing parenthesis at point should be highlighted.
All states listed here highlight the closing parenthesis at
point (which is Vim’s default behavior). All others highlight the
parenthesis before point (which is Emacs default behavior). If
this list contains the symbol not
then its meaning is inverted,
i.e. all states listed here highlight the closing parenthesis
before point.
Default: (not emacs insert replace)
Previous: Parenthesis highlighting, Up: Settings [Contents]
Whether actions are undone in several steps. There are two possible choices: nil (“no”) means that all changes made during insert state, including a possible delete after a change operation, are collected in a single undo step. Non-nil (“yes”) means that undo steps are determined according to Emacs heuristics, and no attempt is made to aggregate changes.
For backward compatibility purposes, the value fine
is
interpreted as nil
. This option was removed because it did not
work consistently.
Default: nil
Undo system Evil should use. If equal to undo-tree
or
undo-fu
, those packages must be installed. If equal to
undo-tree
, undo-tree-mode
must also be activated. If equal
to undo-redo
, Evil uses commands natively available in Emacs 28.
Default: nil
Whether backward delete in insert state may join lines.
Default: t
Whether left/right motions signal errors in keyboard macros.
This variable only affects beginning-of-line or end-of-line errors
regarding the motions h
and SPC
respectively. This may be desired since such errors cause macro
definition or execution to be terminated. There are four
possibilities:
record
: errors are suppressed when recording macros, but not when
replaying them.
replay
: errors are suppressed when replaying macros, but not when
recording them.
t
: errors are suppressed in both cases.
nil
: errors are never suppressed.
Default: nil
The position of the state tag in the mode line.
If set to before
or after
, the tag is placed at the beginning
or the end of the mode-line, respectively. If nil, there is no
tag. Otherwise it should be a cons cell (WHERE . WHICH)
, where
`WHERE' is either before
or after
, and `WHICH' is a symbol in
mode-line-format
. The tag is then placed before or after that
symbol, respectively.
Default: before
The `thing-at-point' symbol for double click selection.
The double-click starts visual state in a special word selection
mode. This symbol is used to determine the words to be
selected. Possible values are evil-word
or evil-WORD
.
Default: evil-word
The set of characters to be interpreted as WORD boundaries. This is enclosed with square brackets and used as a regular expression. By default, whitespace characters are considered WORD boundaries.
Default: "^ \t\r\n"
, buffer-local
The time, in seconds, to wait for another key after escape.
If no further event arrives during this time, the event is
translated to ESC
. Otherwise, it is translated according to
input-decode-map
. This does not apply in Emacs state, and may
also be inhibited by setting evil-inhibit-esc
.
Default: 0.01
Whether Evil should intercept the escape key.
In the terminal, escape and a meta key sequence both generate the
same event. In order to distingush these, Evil uses
input-decode-map
. It is not necessary to do this in a graphical
Emacs session. However, if you prefer to use C-[
as escape (which
is identical to the terminal escape key code), this interception must
also happen in graphical Emacs sessions. Set this variable to
always
, t (only in the terminal) or nil (never intercept).
Default: always
Whether pasting in visual state adds the replaced text to the kill ring, making it the default for the next paste. The default, replicates the default Vim behavior.
Default: t
Whether to signal the current state in the echo area.
Default: t
Whether completion looks for matches in all buffers.
This applies to C-n
and C-p
in insert state.
Default: t
Whether to default to evil-ex-previous-command at empty ex prompt.
Default: t
Next: Hooks, Previous: Settings, Up: Evil documentation [Contents]
Evil’s key bindings are stored in a number of different keymaps. Each
state has a `global keymap', where the default bindings for that state
are stored. They are named evil-normal-state-map
,
evil-insert-state-map
, and so on. The bindings in these maps are
visible in all buffers currently in the corresponding state.
These keymaps function like ordinary Emacs keymaps and may be modified
using the Emacs function define-key
:
(define-key evil-normal-state-map (kbd "w") 'some-function)
This binds the key w
to the command some-function
in normal
state. The use of kbd
is optional for simple key sequences, like
this one, but recommended in general.
Most of Evil’s bindings are defined in the file evil-maps.el
.
To facilitate shared keybindings between states, some states may activate keybindings from other states as well. For example, motion state bindings are visible in normal and visual state, and normal state bindings are also visible in visual state.
Each state also has a `buffer-local keymap' which is specific to the
current buffer, and which takes precedence over the global keymap.
These maps are most suitably modified by a mode hook. They are named
evil-normal-state-local-map
, evil-insert-state-local-map
, and
so on.
(add-hook 'some-mode-hook (lambda () (define-key evil-normal-state-local-map (kbd "w") 'some-function)))
For convenience, the functions evil-global-set-key and evil-local-set-key are available for setting global and local state keys.
Bind `KEY' to `DEF' in `STATE'.
Bind `KEY' to `DEF' in `STATE' in the current buffer.
The above examples could therefore have been written as follows:
(evil-global-set-key 'normal (kbd "w") 'some-function) (add-hook 'some-mode-hook (lambda () (evil-local-set-key 'normal (kbd "w") 'some-function)))
Next: Leader keys, Up: Keymaps [Contents]
Evil provides the macro evil-define-key for adding state bindings to ordinary keymaps. It is quite powerful, and is the preferred method for fine-tuning bindings to activate in specific circumstances.
Create a `STATE' binding from `KEY' to `DEF' for `KEYMAP'.
`STATE' is one of normal
, insert
, visual
, replace
,
operator
, motion
, emacs
, or a list of one or more of
these. Omitting a state by using nil
corresponds to a standard
Emacs binding using define-key
. The remaining arguments are
like those of define-key
. For example:
(evil-define-key 'normal foo-map "a" 'bar)
This creates a binding from a
to bar
in normal state, which
is active whenever foo-map
is active. Using nil for the state,
the following lead to identical bindings:
(evil-define-key nil foo-map "a" 'bar) (define-key foo-map "a" 'bar)
It is possible to specify multiple states and/or bindings at once:
(evil-define-key '(normal visual) foo-map "a" 'bar "b" 'foo)
If foo-map
has not been initialized yet, this macro adds an
entry to after-load-functions
, delaying execution as necessary.
`KEYMAP' may also be a quoted symbol. If the symbol is global
, the
global evil keymap corresponding to the state(s) is used, meaning
the following lead to identical bindings:
(evil-define-key 'normal 'global "a" 'bar) (evil-global-set-key 'normal "a" 'bar)
The symbol local
may also be used, which corresponds to using
evil-local-set-key. If a quoted symbol is used that is not
global
or local
, it is assumed to be the name of a minor
mode, in which case evil-define-minor-mode-key
is used.
There follows a brief overview of the main functions of this macro.
(evil-define-key 'state 'global (kbd "key") 'target)
(evil-define-key 'state 'local (kbd "key") 'target)
(evil-define-key 'state foo-mode-map (kbd "key") 'target)
Note that foo-mode-map
is unquoted, and that this form is safe
before foo-mode-map
is loaded.
(evil-define-key 'state 'bar-mode (kbd "key") 'target)
Note that bar-mode
is quoted, and that this form is safe before
bar-mode
is loaded.
The macro evil-define-key can be used to augment existing
modes with state bindings, as well as creating packages with custom
bindings. For example, the following will create a minor mode
foo-mode
with normal state bindings for the keys w
and
e
:
(define-minor-mode foo-mode "Foo mode." :keymap (make-sparse-keymap)) (evil-define-key 'normal 'foo-mode "w" 'bar) (evil-define-key 'normal 'foo-mode "e" 'baz)
This minor mode can then be enabled in any buffers where the custom bindings are desired:
(add-hook 'text-mode-hook 'foo-mode) ; enable alongside text-mode
Previous: evil-define-key, Up: Keymaps [Contents]
Evil supports a simple implementation of Vim’s `leader' keys. To bind
a function to a leader key you can use the expression <leader>
in
a key mapping, e.g.
(evil-define-key 'normal 'global (kbd "<leader>fs") 'save-buffer)
Likewise, you can use the expression <localleader>
to mimic Vim’s
local leader, which is designed for mode-specific key bindings.
You can use the function evil-set-leader to designate which key acts as the leader and the local leader.
Set `KEY' to trigger leader bindings in `STATE'.
`KEY' should be in the form produced by kbd
. `STATE' is one of
normal
, insert
, visual
, replace
, operator
, motion
,
emacs
, a list of one or more of these, or nil
, which means
all of the above. If `LOCALLEADER' is non-nil, set the local leader
instead.
Next: Extension, Previous: Keymaps, Up: Evil documentation [Contents]
A `hook' is a list of functions that are executed when certain events
happen. Hooks are modified with the Emacs function add-hook
.
Evil provides entry and exit hooks for all its states. For example,
when switching from normal state to insert state, all functions in
evil-normal-state-exit-hook
and evil-insert-state-entry-hook
are executed.
It is guaranteed that the exit hook will be executed before the entry hook on all state switches.
During the hook execution, the variables evil-next-state
and
evil-previous-state
contain information about the states being
switched to and from, respectively.
Next: Frequently Asked Questions, Previous: Hooks, Up: Evil documentation [Contents]
The main functionality of Evil is implemented in terms of reusable macros. Package writers can use these to define new commands.
A `motion' is a command which moves the cursor, such as w
or
e
. Motions are defined with the macro
evil-define-motion. Motions not defined in this way
should be declared with evil-declare-motion.
Declare `COMMAND' to be a movement function. This ensures that it behaves correctly in visual state.
Define a motion command `MOTION'. `ARGS' is a list of arguments. Motions can have any number of arguments, but the first (if any) has the predefined meaning of count. `BODY' must execute the motion by moving point.
Optional keyword arguments are:
:type
- determines how the motion works after an operator (one of
inclusive
, line
, block
and exclusive
, or a self-defined
motion type)
:jump
- if non-nil, the previous position is stored in the jump
list, so that it can be restored with C-o
For example, this is a motion that moves the cursor forward by a number of characters:
(evil-define-motion foo-forward (count) "Move to the right by COUNT characters." :type inclusive (forward-char (or count 1)))
The `type' of a motion determines how it works when used together with an operator. Inclusive motions include the endpoint in the range being operated on, while exclusive motions do not. Line motions extend the whole range to linewise positions, effectively behaving as if the endpoint were really at the end of the line. Blockwise ranges behave as a “rectangle” on screen rather than a contiguous range of characters.
Next: Text objects, Previous: Motions, Up: Extension [Contents]
An operator is a command that acts on the text moved over by a motion,
such as c
(change), d
(delete) or y
(yank or
copy, not to be confused with “yank” in Emacs terminology which means
`paste').
Define an operator command `OPERATOR'. The operator acts on the range of characters `BEG' through `END'. `BODY' must execute the operator by potentially manipulating the buffer contents, or otherwise causing side effects to happen.
Optional keyword arguments are:
:type
- force the input range to be of a given type (inclusive
,
line
, block
, and exclusive
, or a self-defined motion type).
:motion
- use a predetermined motion instead of waiting for one
from the keyboard. This does not affect the behavior in visual
state, where selection boundaries are always used.
:repeat
- if non-nil (default), then .
will repeat the
operator.
:move-point
- if non-nil (default), the cursor will be moved to
the beginning of the range before the body executes
:keep-visual
- if non-nil, the selection is not disabled when the
operator is executed in visual state. By default, visual state is
exited automatically.
For example, this is an operator that performs ROT13 encryption on the text under consideration:
(evil-define-operator evil-rot13 (beg end) "ROT13 encrypt text." (rot13-region beg end))
Binding this to g?
(where it is by default) will cause a key
sequence such as g?w
to encrypt from the current cursor to the
end of the word.
Next: Range types, Previous: Operators, Up: Extension [Contents]
Text objects are like motions in that they define a range over which an operator may act. Unlike motions, text objects can set both a beginning and an endpoint. In visual state, text objects alter both ends of the selection.
Text objects are not directly usable in normal state. Instead, they
are bound in the two keymaps evil-inner-text-ojects-map
and
evil-outer-text-objects-map
, which are available in visual and
operator-pending state under the keys i
and a
respectively.
Define a text object command `OBJECT'.
`BODY' should return a range (BEG END)
to the right of point
if `COUNT' is positive, and to the left of it if negative.
Optional keyword arguments:
:type
- determines how the range applies after an operator
(inclusive
, line
, block
, and exclusive
, or a self-defined
motion type).
:extend-selection
- if non-nil (default), the text object always
enlarges the current selection. Otherwise, it replaces the current
selection.
For eample, this is a text object which selects the next three characters after the current location:
(evil-define-text-object foo (count) "Select three characters." (list (point) (+ 3 (point))))
For convenience, Evil provides several functions returning a list of positions which can be used for defining text objects. All of them follow the convention that a positive `count' selects text after the current location, while negative `count' selects text before it.
|
Return an inner text object range of `COUNT' objects. If `COUNT' is positive, return objects following point; if `COUNT' is negative, return objects preceding point. If one is unspecified, the other is used with a negative argument. `THING' is a symbol understood by `thing-at-point'. `BEG', `END' and `TYPE' specify the current selection. If `LINE' is non-nil, the text object should be linewise, otherwise it is character wise.
Return an outer text object range of `COUNT' objects. If `COUNT' is positive, return objects following point; if `COUNT' is negative, return objects preceding point. If one is unspecified, the other is used with a negative argument. `THING' is a symbol understood by `thing-at-point'. `BEG', `END' and `TYPE' specify the current selection. If `LINE' is non-nil, the text object should be linewise, otherwise it is character wise.
Return a range (BEG END)
of `COUNT' delimited text objects.
`OPEN' and `CLOSE' specify the opening and closing delimiter,
respectively. `BEG' `END' `TYPE' are the currently selected (visual)
range. If `INCLUSIVE' is non-nil, `OPEN' and `CLOSE' are included in
the range; otherwise they are excluded.
The types of `OPEN' and `CLOSE' specify which kind of THING is used
for parsing with evil-select-block
. If `OPEN' and `CLOSE' are
characters evil-up-paren
is used. Otherwise `OPEN' and `CLOSE'
must be regular expressions and evil-up-block
is used.
If the selection is exclusive, whitespace at the end or at the beginning of the selection until the end-of-line or beginning-of-line is ignored.
Next: States, Previous: Text objects, Up: Extension [Contents]
A `type' is a transformation acting on a pair of buffer positions.
Evil defines the types inclusive
, line
, block
and
exclusive
, which are used for motion ranges and visual selection.
New types may be defined with the macro `evil-define-type'.
Define type `TYPE'. `DOC' is a general description and shows up in all docstrings.
Optional keyword arguments:
:expand
- expansion function. This function should accept two
positions in the current buffer, BEG and END,and return a pair of
expanded buffer positions.
:contract
- the opposite of :expand
. Optional.
:one-to-one
- non-nil if expansion is one-to-one. This means that
:expand
followed by :contract
always return the original range.
:normalize
- normalization function. This function should accept
two unexpanded positions and adjust them before expansion. May be
used to deal with buffer boundaries.
:string
- description function. Takes two buffer positions and
returns a human-readable string. For example “2 lines”
If further keywords and functions are specified, they are assumed to
be transformations on buffer positions, like :expand
and :contract
.
Previous: Range types, Up: Extension [Contents]
States are defined with the macro evil-define-state,
which takes care to define the necessary hooks, keymaps and variables,
as well as a toggle function evil-NAME-state
and a predicate
function evil-NAME-state-p
for checking whether the state is
active.
Define an Evil state `STATE'. `DOC' is a general description and shows up in all docstrings; the first line of the string should be the full name of the state.
`BODY' is executed each time the state is enabled or disabled.
Optional keyword arguments:
:tag
- the mode line indicator, e.g. “<T>”.
:message
- string shown in the echo area when the state is
activated.
:cursor
- default cursor specification.
:enable
- list of other state keymaps to enable when in this
state.
:entry-hook
- list of functions to run when entering this state.
:exit-hook
- list of functions to run when exiting this state.
:suppress-keymap
- if non-nil, effectively disables bindings to
self-insert-command
by making evil-suppress-map
the parent of
the global state keymap.
The global keymap of this state will be evil-test-state-map
,
the local keymap will be evil-test-state-local-map
, and so on.
For example:
(evil-define-state test "Test state." :tag " <T> " (message (if (evil-test-state-p) "Enabling test state." "Disabling test state.")))
Next: Internals, Previous: Extension, Up: Evil documentation [Contents]
A common problem when using Evil in terminal mode is a certain delay
after pressing the escape key. Even more, when pressing the escape key
followed quickly by another key the command is recognized as
M-<key>
instead of two separate keys: ESC
followed by
<key>
. In fact, it is perfectly valid to simulate
M-<key>
by pressing ESC <key>
quickly (but see below).
The reason for this is that in terminal mode a key sequence involving
the meta key (or alt key) always generates a so called “escape
sequence”, i.e. a sequence of two events sent to Emacs, the first
being ESC
and the second the key pressed simultaneously. The
problem is that pressing the escape key itself also generates the
ESC
event. Thus, if Emacs (and therefore Evil) receives an
ESC
event there is no way to tell whether the escape key has
been pressed (and no further event will arrive) or a M-<key>
combination has been pressed (and the <key>
event will arrive
soon). In order to distinguish both situations Evil does the
following. After receiving an ESC
event Evil waits for a short
time period (specified by the variable evil-esc-delay
which defaults to 0.01 seconds) for another event. If no other event
arrives Evil assumes that the plain escape key has been pressed,
otherwise it assumes a M-<key>
combination has been pressed and
combines the ESC
event with the second one. Because a
M-<key>
sequence usually generates both events in very quick
succession, 0.01 seconds are usually enough and the delay is hardly
noticeable by the user.
If you use a terminal multiplexer like `tmux' or `screen' the
situation may be worse. These multiplexers have exactly the same
problem recognizing M-<key>
sequences and often introduce their
own delay for the ESC
key. There is no way for Evil to
influence this delay. In order to reduce it you must reconfigure your
terminal multiplexer.
Note that this problem should not arise when using Evil in graphical
mode. The reason is that in this case the escape key itself generates
a different command, namely escape
(a symbol) and hence Evil can
distinguish whether the escape key or a M-<key>
combination has
been pressed. But this also implies that pressing ESC
followed
by <key> cannot be used to simulate M-<key>
in graphical mode!
An underscore _
is a word character in Vim. This means that word
motions like w
skip over underlines in a sequence of letters as
if it was a letter itself. In contrast, in Evil the underscore is
often a non-word character like operators, e.g. +
.
The reason is that Evil uses Emacs’ definition of a word and this
definition does often not include the underscore. In Emacs word
characters are determined by the syntax-class of the buffer. The
syntax-class usually depends on the major-mode of this buffer. This
has the advantage that the definition of a “word” may be adapted to
the particular type of document being edited. Evil uses Emacs’
definition and does not simply use Vim’s definition in order to be
consistent with other Emacs functions. For example, word characters
are exactly those characters that are matched by the regular
expression character class [:word:]
.
If you would be satisfied by having the *
and #
searches
use symbols instead of words, this can be achieved by setting the
evil-symbol-word-search
variable to t
.
If you want the underscore to be recognised as word character for other motions, you can modify its entry in the syntax-table:
(modify-syntax-entry ?_ "w")
This gives the underscore the ‘word’ syntax class. You can use a mode-hook to modify the syntax-table in all buffers of some mode, e.g.:
(add-hook 'c-mode-common-hook (lambda () (modify-syntax-entry ?_ "w")))
This gives the underscore the word syntax-class in all C-like buffers.
Similarly to Emacs’ definition of a word, the definition of a “symbol” is also dependent on the syntax-class of the buffer, which often includes the underscore. The default text objects keymap associates kbd::o with the symbol object, making kbd::cio a good alternative to Vim’s kbd::ciw, for example. The following will swap between the word and symbol objects in the keymap:
(define-key evil-outer-text-objects-map "w" 'evil-a-symbol) (define-key evil-inner-text-objects-map "w" 'evil-inner-symbol) (define-key evil-outer-text-objects-map "o" 'evil-a-word) (define-key evil-inner-text-objects-map "o" 'evil-inner-word)
This will not change the motion keys, however. One way to make word motions
operate as symbol motions is to alias the evil-word
`thing' 5 to
the evil-symbol
thing:
(defalias 'forward-evil-word 'forward-evil-symbol)
Next: The GNU Free Documentation License, Previous: Frequently Asked Questions, Up: Evil documentation [Contents]
Evil defines `command properties' to store information about commands
6, such as whether they should be repeated. A command
property is a :keyword
with an associated value, e.g.
:repeat nil
.
Add `PROPERTIES' to `COMMAND'. `PROPERTIES' should be a property list. To replace all properties at once, use evil-set-command-properties.
Replace all of `COMMAND'’s properties with `PROPERTIES'.
`PROPERTIES' should be a property list.
This erases all previous properties; to only add properties,
use evil-set-command-property
.
Return all Evil properties of `COMMAND'. See also evil-get-command-property.
Return the value of Evil `PROPERTY' of `COMMAND'. If the command does not have the property, return `DEFAULT'. See also evil-get-command-properties.
Define a command `COMMAND'.
For setting repeat properties, use the following functions:
Declare `COMMAND' to be repeatable.
Declare `COMMAND' to be nonrepeatable.
Declare `COMMAND' to be repeatable by buffer changes rather than keystrokes.
Next: Emacs lisp functions and variables, Previous: Internals, Up: Evil documentation [Contents]
Version 1.3, 3 November 2008
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Previous: The GNU Free Documentation License, Up: Evil documentation [Contents]
(1) Vim is the most popular version of `vi', a modal text editor with many implementations. Vim also adds some functions of its own, like visual selection and text objects. For more information see the official Vim website.
https://melpa.org/#/getting-started
(1) Strictly speaking, the order only matters if the variable affects the way Evil is loaded. This is the case with some variables.
(1)
There are many more ways that a `thing' can be defined,
but the definition of forward-THING
is perhaps the most
straightforward way to go about it.
(1)
Many of Evil’s text objects and motions are defined in
terms of the `thingatpt' library, which in this case are defined
entirely in terms of forward-THING
functions. Thus aliasing
one to another should make all motions and text objects implemented
in terms of that `thing' behave the same.
(1) In this context, a `command' may mean any Evil motion, text object, operator or indeed other Emacs commands, which have not been defined through the Evil machinery.