.::SWF::Movie(3)

NAME
SWF::Movie - SWF Movie class

SYNOPSIS
        use SWF::Movie;

        $m = new SWF::Movie();
        $m = SWF::Movie::newSWFMovieWithVersion(8);

DESCRIPTION
SWF::Movie is the root object of your flashfile. It contains all your other objects you want in your movie. Ming supports many Flash4, Flash5 F6,7,8,9.. features.

The SWF::Movie object contains information like the flashversion, the size, the frames per second, the background color. Except that, the SWF::Movie behaves like a SWF::MovieClip. It only cannot be added to another SWF::Movie or SWF::MovieClip.

Notice: The version of your flashmovie can be set by the object SWF. See SWF for more details.

METHODS

$m = new SWF::Movie()
    Creates a Movie object.

$m = newSWFMovieWithVersion(version)
    Creates a Movie object with version value (e.g. 8) set.

$displayItem=$m->add($SWFObject)
    Add an instance of a SWF-object to your current frame. The returnvalue is a SWF::DisplayItem.

            Some possible SWF-objects are:

            SWF::Action
            SWF::MovieClip
            SWF::Shape
            SWF::Sound
            SWF::Text
            SWF::TextField
            SWF::Bitmap
            SWF::PrebuiltClip

            $m->add($shape); # possible, but not more accessible for us
            $shape_1 = m->add($shape); # good instance

$m->addExport($block, $name)
    Prepare linkage to Action script code.

            $m->addExport($mc, 'mc');
            # and later inside action script....:
            $ac = new SWF::Action("_root.attachMovie('mc','mc1',11);");

$m->writeExports()
    Export prepared names to Action script.

remove($displayItem)
    Removes the given SWF::DisplayItem instance from the current and following frames of the main timeline.

            $m->remove($shape_i);

nextFrame()
    Finish a frame of the main timeline. New added objects will be added in the next frame.

            $m->nextFrame();

setNumberOfFrames($frames) =item setFrames($frames)
    Preset the number of frames of the main timeline. n not used frames before finishing the movie will filled with n nextFrame() statements. If you inserted more nextFrame() commands than you set with setFrames() the setFrames() will be ignored.

            $m->setFrames(100);

$m->setBackground($red,$green,$blue)
    Set the background in red, green, blue values. Possible value are 0..255 or hexvalues 0x0..0xff.

            $m-setBackground(0xff,0x99,0x00); # orange bg
            $m-setBackground(0,200,255)       # green bg

    A transparency level isn't available I asume. (In Flash MX/F6?). A transparent background can be set in the HTML-code for Internet Explorer. Please inform the Authors if that is available for nonIE-browsers.

$m->namedAnchor($label)
    This function adds a named anchor to the movie.

$m->setDimension(x,y)
    Set the dimension in pixel.

            #ToDo:
            #min: (0.0,0.0)   # ;-)
            #max: (?,?)
            #default: (0.0?,0.0?)
            #Behavior when values <min: ming sets it to min
            #Behavior when values >max: ming sets it to max

            $m->setDimension(200,100);
            $m->setDimension(123.45,67.89);

$m->setRate(int)
    Set the playing speed in frames/second.

            #ToDo:
            #min: 0
            #max: ?
            #default: ?
            #Behavior when value <min: ming sets it to min
            #Behavior when value >max: ming sets it to max

            $m->setRate(30);

$m->protect()
    A feature that prevents only flashnewbies from importing your movie into Macromedias Flash authoring tools. It cannot protect your content from being loaded by other flashmovies, deleting of the protection with a hexeditor or disassembling with tools.

$m->setSoundStream($soundstream, [$skip])
    Puts an SWF::SoundStream object as streaming sound into the main timeline. The optional skip parameter describes the time in seconds to be skiped.

            $m->setSoundStream($soundstream);

$m->streamMp3($filename)
    Simplifies the setSoundStream(). You only need the filename.

            $m->streamMp3("iloveyou.mp3");

    Hint: If you want to reuse this sound/mp3 later in this movie, create a reusable SWF::SoundStream object and then put it into setSoundstream().

$soundinstance = $m->startSound($sound)
    Play a prepared SWF::Sound object into the main timeline. Returns an object of SWF::SoundInstance.

            $sound = new SWF::Sound("loveyoutoo.mp3", SWF_SOUND_MP3_COMPRESSED );
            $si = $m->startSound($sound);

$m->stopSound($sound)
    Stop playing sound.

$m->labelFrame($string)
    Gives the current frame a label that can be used by actionscript as anchor. Then you don't have to count your nextFrame() lines anymore. :-)

            $m->labelFrame("win");
            #ToDo:
            #max characters of a label???
            #What happen if we put there a big string??
            #Which characters are allowed??

$m->setScriptLimits($maxRecursion, $timeout)
    Set limits for resource usage, related to action script. Setting timeout will protect your computer from too long loops and stack overflow. So endless scripts like "while (1){};" will be interrupted after timeout seconds. The default recursion depth is 265, the default timeout is 15 seconds.

$m->defineScene($offset, $name)
    Define scenes for the movies' main timeline using integer value for frame offset and name of the scene.

$m->setNetworkAccess($flag)
    Sets network / fileaccess policy. If the flag is set to 0 a localy loaded movie will be unable to access the network but is allowed to access local files. If the flag ist set to 1 a localy loaded movie will be unable to access local files but is allowed to access the network. For SWF >= 8: default is 0,

$m->addMetadata($xml)
    Adds Metadata to the movie: this function inserts a metadata-tag into the movie. Only one metadata-tag can be set to a movie. Metadata is specified as an XML string.

$m->assignSymbol($character, $name)
    Assigns a symbolic name for a SWF::Character object. Such classes are available for usage in other SWF files and can be referenced from inside the current movie. To assign a symbol to the root movie use NULL as character value.

$m->setTabIndex($depth, $index)
    Sets tab index for specified depth level.

$fontchar = $m->addFont($font)
    Adds a font to a movie. An object of SWF::FontCharacter class returned.

            $font = new SWF::Font('Arial.fdb');
            $fch  = $m->addFont($font);

$fontchar = $m->importFont($file, $name)
    Imports a font from an other SWFFile. An object of SWF::FontCharacter class returned.

            $fch = $m->importFont('textField.swf', 'Arial337a');

$m->importCharacter($url, $name)
    Not yet documented (ToDo!)

$result = $m->replace($item, $block)
    This method replaces a displayable character with a new one. Returns 0 on success , -1 else.

            $dispitem = $movie->add($shape1);
            $movie->nextFrame();
            print $movie->replace($dispitem, $shape2);
            $movie->nextFrame();

$written = $m->xs_output([$compresslevel])
$written = $m->output([$compresslevel])
    Writes the SWF::Movie to stdout. This is normally used for webservers/cgi-scripts. Don't forget to send the "Content-Type:"-lines before writing out the movie.

    The parameter compresslevel is optional. compresslevel between 0 and 9. Higher values will be interpreted as 9. Values smaller 0 mean no compression. By default the SWF::Movie will be send without compression. Notice: compression available since Flash MX(Flash 6). Ming does not check this for you if you write flash4 or flash5 movies.

    Unlike xs_output() the output() method prepared for using via webservers (but not limited to webservers).

    Both methods return number of bytes written.

$written = $m->save($filename [, $compresslevel])
    Method saves the SWF::Movie to a file and returns the number of bytes written. The parameter compresslevel is optional. compresslevel between 0 and 9. Higher values will be interpreted as 9. Values smaller 0 mean no compression. By default the SWF::Movie will be saved without compression. Notice: compression available since Flash MX(Flash 6). Ming does not check this for you if you write flash4 or flash5 movies.

EXAMPLE
3 examples: a regular minimal SWF::Movie, one with all methods and a more interesting.

minimal empty example
            #!/usr/bin/perl -w
            use SWF::Movie;

            $m = new SWF::Movie();
            $m->nextFrame();
            $m->save("emptyminimal.swf");

full empty examples
            #!/usr/bin/perl -w
            use SWF::Movie;

            $m = new SWF::Movie();
            $m->setVersion(4);
            $m->setBackground(0xff,0xcc,0x0);
            $m->setDimension(200,100);
            $m->protect();
            $m->setRate(30);
            $m->setFrames(10); # ming fills it automatic with frames

            $m->nextFrame()
            $m->save("empty.swf");

streaming example
            #!/usr/bin/perl -w
            use SWF("Shape");
            SWF::setVersion(6);

            $m = new SWF::Movie();
            $m->setBackground(0xff,0xcc,0x0);
            $m->setDimension(200,100);
            $m->setFrames(10);
            $m->streamMp3("forever.mp3");

            $s= new SWF::Shape();
            $s->setLine(40,0xff,0xff,0);
            $s->setRightFill(0xff,0,0);
            $s->drawLine(50,0);
            $s->drawLine(0,20);
            $s->drawLineTo(0,0);

            $s_1= $m->add($s);
            $s_2= $m->add($s);
            $s_1->move(50,40);
            $s_2->move(10,40);
            for($i=1;$i<5;$i++) {
                    $m->nextFrame();
                    $s_2->move(0,10);
            }
            $m->nextFrame();
            print "Content-type: application/x-shockwave-flash\n\n";
            $m->output(9); # with compression level 9 (since flash6)

AUTHOR
Soheil Seyfaie (soheil at users.sourceforge.net), Albrecht Kleine and developers of ming.sourceforge.net

SEE ALSO
SWF, SWF::Action, SWF::Bitmap, SWF::Button, SWF::Constants, SWF::DisplayItem, SWF::Fill, SWF::Font, SWF::FontCharacter, SWF::Gradient, SWF::Morph, SWF::MovieClip, SWF::Shape, SWF::PrebuiltClip, SWF::Sound, SWF::SoundStream, SWF::TextField, SWF::Text, SWF::Filter, SWF::Character