Box2D  2.3.0
A 2D Physics Engine for Games
b2FrictionJoint Member List

This is the complete list of members for b2FrictionJoint, including all inherited members.

b2FrictionJoint(const b2FrictionJointDef *def) (defined in b2FrictionJoint)b2FrictionJointprotected
b2Joint (defined in b2FrictionJoint)b2FrictionJointfriend
b2Joint(const b2JointDef *def) (defined in b2Joint)b2Jointprotected
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint)b2Jointprotectedstatic
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint)b2Jointprotectedstatic
Dump()b2FrictionJointvirtual
GetAnchorA() constb2FrictionJointvirtual
GetAnchorB() constb2FrictionJointvirtual
GetBodyA()b2Jointinline
GetBodyB()b2Jointinline
GetCollideConnected() constb2Jointinline
GetLocalAnchorA() constb2FrictionJointinline
GetLocalAnchorB() constb2FrictionJointinline
GetMaxForce() constb2FrictionJoint
GetMaxTorque() constb2FrictionJoint
GetNext()b2Jointinline
GetNext() const (defined in b2Joint)b2Joint
GetReactionForce(float32 inv_dt) constb2FrictionJointvirtual
GetReactionTorque(float32 inv_dt) constb2FrictionJointvirtual
GetType() constb2Jointinline
GetUserData() constb2Jointinline
InitVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJointprotectedvirtual
IsActive() constb2Joint
m_angularImpulse (defined in b2FrictionJoint)b2FrictionJointprotected
m_angularMass (defined in b2FrictionJoint)b2FrictionJointprotected
m_bodyA (defined in b2Joint)b2Jointprotected
m_bodyB (defined in b2Joint)b2Jointprotected
m_collideConnected (defined in b2Joint)b2Jointprotected
m_edgeA (defined in b2Joint)b2Jointprotected
m_edgeB (defined in b2Joint)b2Jointprotected
m_index (defined in b2Joint)b2Jointprotected
m_indexA (defined in b2FrictionJoint)b2FrictionJointprotected
m_indexB (defined in b2FrictionJoint)b2FrictionJointprotected
m_invIA (defined in b2FrictionJoint)b2FrictionJointprotected
m_invIB (defined in b2FrictionJoint)b2FrictionJointprotected
m_invMassA (defined in b2FrictionJoint)b2FrictionJointprotected
m_invMassB (defined in b2FrictionJoint)b2FrictionJointprotected
m_islandFlag (defined in b2Joint)b2Jointprotected
m_linearImpulse (defined in b2FrictionJoint)b2FrictionJointprotected
m_linearMass (defined in b2FrictionJoint)b2FrictionJointprotected
m_localAnchorA (defined in b2FrictionJoint)b2FrictionJointprotected
m_localAnchorB (defined in b2FrictionJoint)b2FrictionJointprotected
m_localCenterA (defined in b2FrictionJoint)b2FrictionJointprotected
m_localCenterB (defined in b2FrictionJoint)b2FrictionJointprotected
m_maxForce (defined in b2FrictionJoint)b2FrictionJointprotected
m_maxTorque (defined in b2FrictionJoint)b2FrictionJointprotected
m_next (defined in b2Joint)b2Jointprotected
m_prev (defined in b2Joint)b2Jointprotected
m_rA (defined in b2FrictionJoint)b2FrictionJointprotected
m_rB (defined in b2FrictionJoint)b2FrictionJointprotected
m_type (defined in b2Joint)b2Jointprotected
m_userData (defined in b2Joint)b2Jointprotected
SetMaxForce(float32 force)b2FrictionJoint
SetMaxTorque(float32 torque)b2FrictionJoint
SetUserData(void *data)b2Jointinline
ShiftOrigin(const b2Vec2 &newOrigin)b2Jointinlinevirtual
SolvePositionConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJointprotectedvirtual
SolveVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJointprotectedvirtual
~b2Joint() (defined in b2Joint)b2Jointinlineprotectedvirtual