#include <Elementary.h>
static void
{
printf(
"check %smarked\n", *((
Eina_Bool*)data) ?
"" :
"un");
}
EAPI_MAIN int
{
elm_object_text_set(cb, "checkbox");
evas_object_move(cb, 10, 10);
evas_object_resize(cb, 200, 30);
evas_object_resize(icon, 20, 20);
elm_object_text_set(cb2, "another checkbox");
evas_object_move(cb2, 10, 50);
evas_object_resize(cb2, 200, 30);
evas_object_resize(win, 200, 100);
return 0;
}
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
#define EINA_UNUSED
Definition: eina_types.h:321
EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state)
Set the on/off state of the check object.
Definition: efl_ui_check.c:372
void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:980
Efl_Canvas_Object Evas_Object
Definition: Evas_Common.h:180
EAPI void elm_check_state_pointer_set(Eo *obj, Eina_Bool *statep)
Set a convenience pointer to a boolean to change.
Definition: efl_ui_check.c:387
void elm_object_part_content_set(Evas_Object *obj, const char *part, Evas_Object *content)
Set the content on part of a given container widget.
Definition: elm_main.c:1590
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1385
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:528
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9199
void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1853
#define EINA_TRUE
Definition: eina_types.h:508
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1408
unsigned char Eina_Bool
Definition: eina_types.h:496
Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
EAPI Evas_Object * elm_check_add(Evas_Object *parent)
Add a new Check object.
Definition: efl_ui_check.c:536
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6146
void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2063
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227