#include <Elementary.h>
static void
{
}
EAPI_MAIN int
{
elm_object_text_set(btn, "Good-Bye, World!");
evas_object_resize(btn, 120, 30);
evas_object_move(btn, 60, 15);
evas_object_resize(win, 240, 60);
return 0;
}
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
#define EINA_UNUSED
Definition: eina_types.h:321
void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:980
Efl_Canvas_Object Evas_Object
Definition: Evas_Common.h:180
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1385
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:528
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9199
void elm_exit(void)
Ask to exit Elementary's main loop.
Definition: elm_main.c:1401
void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1853
#define EINA_TRUE
Definition: eina_types.h:508
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1408
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6146
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227