/*++

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Abstract:

NMR_MeshInformation_TexCoords.h defines the Texture Mesh Information Class.
This class specializes the abstract Mesh Information Class to "textures". It implements functions
to interpolate and reconstruct texture coordinates while the mesh topology is changing.

--*/

#ifndef __NMR_MESHINFORMATION_TEXCOORDS
#define __NMR_MESHINFORMATION_TEXCOORDS

#include "Common/MeshInformation/NMR_MeshInformation.h"
#include <list>
#include <map>

namespace NMR {

	class CMeshInformation_TexCoords : public CMeshInformation {
	protected:
	public:
		CMeshInformation_TexCoords();
		CMeshInformation_TexCoords(nfUint32 nCurrentFaceCount);

		virtual void invalidateFace(_In_ MESHINFORMATIONFACEDATA * pData);

		virtual eMeshInformationType getType();
		virtual void cloneFaceInfosFrom(_In_ nfUint32 nFaceIndex, _In_ CMeshInformation * pOtherInformation, _In_ nfUint32 nOtherFaceIndex);
		virtual PMeshInformation cloneInstance(_In_ nfUint32 nCurrentFaceCount);
		virtual void permuteNodeInformation(_In_ nfUint32 nFaceIndex, _In_ nfUint32 nNodeIndex1, _In_ nfUint32 nNodeIndex2, _In_ nfUint32 nNodeIndex3);
		virtual nfUint32 getBackupSize();
		virtual void mergeInformationFrom(_In_ CMeshInformation * pInformation);
		virtual nfBool faceHasData(_In_ nfUint32 nFaceIndex);
	};

	typedef std::shared_ptr <CMeshInformation_TexCoords> PMeshInformation_TexCoords;

}

#endif // __NMR_MESHINFORMATION_TEXCOORDS
