/*++

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are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this
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this list of conditions and the following disclaimer in the documentation
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Abstract:

NMR_ModelComponent.h defines the Model Component Class.
A model component is an in memory representation of the 3MF component.

--*/

#ifndef __NMR_MODELCOMPONENT
#define __NMR_MODELCOMPONENT

#include "Model/Classes/NMR_ModelObject.h" 
#include "Model/Classes/NMR_ModelMetaData.h" 
#include "Common/NMR_Types.h" 
#include "Common/Math/NMR_Matrix.h" 

namespace NMR {

	class CModelComponent {
	private:
		CModelObject * m_pObject;
		NMATRIX3 m_mTransform;

		PUUID m_UUID;
		std::wstring m_sPath;
	public:
		CModelComponent() = delete;
		CModelComponent(_In_ CModelObject * pObject);
		CModelComponent(_In_ CModelObject * pObject, _In_ const NMATRIX3 mTransform);
		~CModelComponent();
		
		CModelObject * getObject ();
		
		NMATRIX3 getTransform ();
		void setTransform(_In_ const NMATRIX3 mTransform);
		
		PackageResourceID getObjectID();
		nfBool hasTransform();
		std::string getTransformString();

		// Production extension UUID
		PUUID uuid();
		void setUUID(PUUID uuid);

		void mergeToMesh(_In_ CMesh * pMesh, _In_ const NMATRIX3 mMatrix);
	};

	typedef std::shared_ptr <CModelComponent> PModelComponent;

}

#endif // __NMR_MODELCOMPONENT
