# VkPhysicalDeviceShaderDrawParametersFeatures(3) Manual Page

## Name

VkPhysicalDeviceShaderDrawParametersFeatures - Structure describing shader draw parameter features that can be supported by an implementation

## C Specification

The `VkPhysicalDeviceShaderDrawParametersFeatures` structure is defined as:

    typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           shaderDrawParameters;
    } VkPhysicalDeviceShaderDrawParametersFeatures;

## Members

- `shaderDrawParameters` specifies whether shader draw parameters are supported.

## Description

If the `VkPhysicalDeviceShaderDrawParametersFeatures` structure is included in the `pNext` chain of VkPhysicalDeviceFeatures2, it is filled with a value indicating whether the feature is supported.

Valid Usage (Implicit)

- `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES`

## See Also

`VkBool32`, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.