# VkImage(3) Manual Page

## Name

VkImage - Opaque handle to an image object

## C Specification

Images represent multidimensional - up to 3 - arrays of data which can be used for various purposes (e.g. attachments, textures), by binding them to a graphics or compute pipeline via descriptor sets, or by directly specifying them as parameters to certain commands.

Images are represented by `VkImage` handles:

    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)

## Description

## See Also

VkBindImageMemoryInfo, VkDedicatedAllocationMemoryAllocateInfoNV, VkImageMemoryBarrier, VkImageMemoryRequirementsInfo2, VkImageSparseMemoryRequirementsInfo2, VkImageViewCreateInfo, VkMemoryDedicatedAllocateInfo, VkSparseImageMemoryBindInfo, VkSparseImageOpaqueMemoryBindInfo, vkBindImageMemory, vkCmdBlitImage, vkCmdClearColorImage, vkCmdClearDepthStencilImage, vkCmdCopyBufferToImage, vkCmdCopyImage, vkCmdCopyImageToBuffer, vkCmdResolveImage, vkCreateImage, vkDestroyImage, vkGetImageDrmFormatModifierPropertiesEXT, vkGetImageMemoryRequirements, vkGetImageSparseMemoryRequirements, vkGetImageSubresourceLayout, vkGetSwapchainImagesKHR

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.