# VkPresentFrameTokenGGP(3) Manual Page

## Name

VkPresentFrameTokenGGP - The Google Games Platform frame token

## C Specification

When the `https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_GGP_frame_token` extension is enabled, a Google Games Platform frame token can be specified when presenting an image to a swapchain by adding a `VkPresentFrameTokenGGP` structure to the `pNext` chain of the `VkPresentInfoKHR` structure.

The `VkPresentFrameTokenGGP` structure is defined as:

    typedef struct VkPresentFrameTokenGGP {
        VkStructureType    sType;
        const void*        pNext;
        GgpFrameToken      frameToken;
    } VkPresentFrameTokenGGP;

## Members

- `sType` is the type of this structure.

- `pNext` is `NULL` or a pointer to an extension-specific structure.

- `frameToken` is the Google Games Platform frame token.

## Description

Valid Usage

- `frameToken` must be a valid `GgpFrameToken`

Valid Usage (Implicit)

- `sType` must be `VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP`

## See Also

VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.