# VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures(3) Manual Page

## Name

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures - Structure describing whether the implementation can do depth and stencil image barriers separately

## C Specification

The `VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures` structure is defined as:

    typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           separateDepthStencilLayouts;
    } VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures;

or the equivalent

    typedef VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR;

## Members

The members of the `VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures` structure describe the following features:

## Description

- `separateDepthStencilLayouts` indicates whether the implementation supports a `VkImageMemoryBarrier` for a depth/stencil image with only one of `VK_IMAGE_ASPECT_DEPTH_BIT` or `VK_IMAGE_ASPECT_STENCIL_BIT` set, and whether `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL`, `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, `VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL`, or `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL` can be used.

If the `VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures` structure is included in the `pNext` chain of VkPhysicalDeviceFeatures2, it is filled with values indicating whether the feature is supported. `VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures` can also be included in the `pNext` chain of VkDeviceCreateInfo to enable the feature.

Valid Usage (Implicit)

- `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES`

## See Also

`VkBool32`, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.