# VkCommandPool(3) Manual Page

## Name

VkCommandPool - Opaque handle to a command pool object

## C Specification

Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool, as well as operations that allocate, free, and reset command buffers or the pool itself.

Command pools are represented by `VkCommandPool` handles:

    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)

## Description

## See Also

VkCommandBufferAllocateInfo, vkCreateCommandPool, vkDestroyCommandPool, vkFreeCommandBuffers, vkResetCommandPool, vkTrimCommandPool, vkTrimCommandPoolKHR

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.