# VkPhysicalDeviceShaderCoreProperties2AMD(3) Manual Page

## Name

VkPhysicalDeviceShaderCoreProperties2AMD - Structure describing shader core properties that can be supported by an implementation

## C Specification

The `VkPhysicalDeviceShaderCoreProperties2AMD` structure is defined as:

    typedef struct VkPhysicalDeviceShaderCoreProperties2AMD {
        VkStructureType                   sType;
        void*                             pNext;
        VkShaderCorePropertiesFlagsAMD    shaderCoreFeatures;
        uint32_t                          activeComputeUnitCount;
    } VkPhysicalDeviceShaderCoreProperties2AMD;

## Members

The members of the `VkPhysicalDeviceShaderCoreProperties2AMD` structure describe the following implementation-dependent limits:

## Description

- `sType` is the type of this structure.

- `pNext` is `NULL` or a pointer to an extension-specific structure.

- `shaderCoreFeatures` is a bitmask of VkShaderCorePropertiesFlagBitsAMD indicating the set of features supported by the shader core.

- `activeComputeUnitCount` is an unsigned integer value indicating the number of compute units that have been enabled.

If the `VkPhysicalDeviceShaderCoreProperties2AMD` structure is included in the `pNext` chain of VkPhysicalDeviceProperties2, it is filled with the implementation-dependent limits.

Valid Usage (Implicit)

- `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD`

## See Also

VkShaderCorePropertiesFlagsAMD, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.