# VkPhysicalDeviceMultiviewFeatures(3) Manual Page

## Name

VkPhysicalDeviceMultiviewFeatures - Structure describing multiview features that can be supported by an implementation

## C Specification

The `VkPhysicalDeviceMultiviewFeatures` structure is defined as:

    typedef struct VkPhysicalDeviceMultiviewFeatures {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           multiview;
        VkBool32           multiviewGeometryShader;
        VkBool32           multiviewTessellationShader;
    } VkPhysicalDeviceMultiviewFeatures;

or the equivalent

    typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;

## Members

The members of the `VkPhysicalDeviceMultiviewFeatures` structure describe the following features:

## Description

- `multiview` specifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero.

- `multiviewGeometryShader` specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader.

- `multiviewTessellationShader` specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.

If the `VkPhysicalDeviceMultiviewFeatures` structure is included in the `pNext` chain of VkPhysicalDeviceFeatures2, it is filled with values indicating whether each feature is supported. `VkPhysicalDeviceMultiviewFeatures` can also be included in the `pNext` chain of VkDeviceCreateInfo to enable the features.

Valid Usage

- If `multiviewGeometryShader` is enabled then `multiview` must also be enabled.

- If `multiviewTessellationShader` is enabled then `multiview` must also be enabled.

Valid Usage (Implicit)

- `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES`

## See Also

`VkBool32`, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.