# VkPhysicalDeviceMeshShaderFeaturesNV(3) Manual Page

## Name

VkPhysicalDeviceMeshShaderFeaturesNV - Structure describing mesh shading features that can be supported by an implementation

## C Specification

The `VkPhysicalDeviceMeshShaderFeaturesNV` structure is defined as:

    typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           taskShader;
        VkBool32           meshShader;
    } VkPhysicalDeviceMeshShaderFeaturesNV;

## Members

- `taskShader` indicates whether the task shader stage is supported.

- `meshShader` indicates whether the mesh shader stage is supported.

## Description

If the `VkPhysicalDeviceMeshShaderFeaturesNV` structure is included in the `pNext` chain of VkPhysicalDeviceFeatures2, it is filled with a value indicating whether the feature is supported. `VkPhysicalDeviceMeshShaderFeaturesNV` can also be included in `pNext` chain of VkDeviceCreateInfo to enable the features.

Valid Usage (Implicit)

- `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV`

## See Also

`VkBool32`, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.