# VkPhysicalDeviceFragmentDensityMapPropertiesEXT(3) Manual Page

## Name

VkPhysicalDeviceFragmentDensityMapPropertiesEXT - Structure describing fragment density map properties that can be supported by an implementation

## C Specification

The `VkPhysicalDeviceFragmentDensityMapPropertiesEXT` structure is defined as:

    typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
        VkStructureType    sType;
        void*              pNext;
        VkExtent2D         minFragmentDensityTexelSize;
        VkExtent2D         maxFragmentDensityTexelSize;
        VkBool32           fragmentDensityInvocations;
    } VkPhysicalDeviceFragmentDensityMapPropertiesEXT;

## Members

The members of the `VkPhysicalDeviceFragmentDensityMapPropertiesEXT` structure describe the following implementation-dependent limits:

## Description

- `minFragmentDensityTexelSize` is the minimum fragment density texel size.

- `maxFragmentDensityTexelSize` is the maximum fragment density texel size.

- `fragmentDensityInvocations` specifies whether the implementation may invoke additional fragment shader invocations for each covered sample.

Valid Usage (Implicit)

- `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT`

If the `VkPhysicalDeviceFragmentDensityMapPropertiesEXT` structure is included in the `pNext` chain of VkPhysicalDeviceProperties2, it is filled with the implementation-dependent limits and properties.

## See Also

`VkBool32`, VkExtent2D, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.