/*
 * Direct3D 9 private include file
 *
 * Copyright 2002-2003 Jason Edmeades
 * Copyright 2002-2003 Raphael Junqueira
 * Copyright 2005 Oliver Stieber
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H

#include <assert.h>
#include <stdarg.h>

#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"

#include "d3d9.h"
#include "wine/wined3d.h"

extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
        const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;

#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
    _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
    _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
    _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
    _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
    _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
    _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
    _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
    _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
    _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
    _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
    _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
    _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
    _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
    _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
    _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
    _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
    _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
    _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
    _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
    _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
    _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
    _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
    _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
    _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
    _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
    _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
    _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
    _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
    _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
    _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
    _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
    _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
    _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
    _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
    _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
    _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
    _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
    _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
    _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
    _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
    _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
    _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
    _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
    _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
    _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
    _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
    _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
    _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
    _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
    _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
    _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
    _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
    _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
    _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
    _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
    _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
    _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
    _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
    _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
    _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
    _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
    _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.caps; \
    _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
    _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.temp_count; \
    _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.static_flow_control_depth; \
    _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.caps; \
    _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
    _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.temp_count; \
    _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.static_flow_control_depth; \
    _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.instruction_slot_count; \
    _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
    _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
    _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
    _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
    _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;

struct d3d9
{
    IDirect3D9Ex IDirect3D9Ex_iface;
    LONG refcount;
    struct wined3d *wined3d;
    BOOL extended;
};

BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;

struct fvf_declaration
{
    struct wined3d_vertex_declaration *decl;
    DWORD fvf;
};

struct d3d9_device
{
    IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
    struct wined3d_device_parent device_parent;
    LONG refcount;
    struct wined3d_device *wined3d_device;
    struct d3d9 *d3d_parent;

    struct fvf_declaration *fvf_decls;
    UINT fvf_decl_count, fvf_decl_size;

    struct wined3d_buffer *vertex_buffer;
    UINT vertex_buffer_size;
    UINT vertex_buffer_pos;
    struct wined3d_buffer *index_buffer;
    UINT index_buffer_size;
    UINT index_buffer_pos;

    BOOL in_destruction;
    BOOL not_reset;
    BOOL in_scene;
};

HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
        UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
        D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;

struct d3d9_volume
{
    IDirect3DVolume9 IDirect3DVolume9_iface;
    LONG refcount;
    struct wined3d_volume *wined3d_volume;
    IUnknown *container;
    IUnknown *forwardReference;
};

HRESULT volume_init(struct d3d9_volume *volume, struct d3d9_device *device, UINT width, UINT height,
        UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;

struct d3d9_swapchain
{
    IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
    LONG refcount;
    struct wined3d_swapchain *wined3d_swapchain;
    IDirect3DDevice9Ex *parent_device;
};

HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
        struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;

struct d3d9_surface
{
    IDirect3DSurface9 IDirect3DSurface9_iface;
    LONG refcount;
    struct wined3d_surface *wined3d_surface;
    IDirect3DDevice9Ex *parent_device;
    IUnknown *container;
    IUnknown *forwardReference;
    BOOL getdc_supported;
};

HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device, UINT width, UINT height,
        D3DFORMAT format, BOOL lockable, BOOL discard, DWORD usage, D3DPOOL pool,
        D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;

struct d3d9_vertexbuffer
{
    IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
    LONG refcount;
    struct wined3d_buffer *wined3d_buffer;
    IDirect3DDevice9Ex *parent_device;
    DWORD fvf;
};

HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
        UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;

struct d3d9_indexbuffer
{
    IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
    LONG refcount;
    struct wined3d_buffer *wined3d_buffer;
    IDirect3DDevice9Ex *parent_device;
    enum wined3d_format_id format;
};

HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
        UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;

struct d3d9_texture
{
    IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
    LONG refcount;
    struct wined3d_texture *wined3d_texture;
    IDirect3DDevice9Ex *parent_device;
};

HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
        UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
        UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;

struct d3d9_stateblock
{
    IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
    LONG refcount;
    struct wined3d_stateblock *wined3d_stateblock;
    IDirect3DDevice9Ex *parent_device;
};

HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
        D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;

struct d3d9_vertex_declaration
{
    IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
    LONG refcount;
    D3DVERTEXELEMENT9 *elements;
    UINT element_count;
    struct wined3d_vertex_declaration *wined3d_declaration;
    DWORD fvf;
    IDirect3DDevice9Ex *parent_device;
};

HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
        const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
        IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;

struct d3d9_vertexshader
{
    IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
    LONG refcount;
    struct wined3d_shader *wined3d_shader;
    IDirect3DDevice9Ex *parent_device;
};

HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
        struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;

#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4

struct d3d9_pixelshader
{
    IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
    LONG refcount;
    struct wined3d_shader *wined3d_shader;
    IDirect3DDevice9Ex *parent_device;
};

HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
        struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;

struct d3d9_query
{
    IDirect3DQuery9 IDirect3DQuery9_iface;
    LONG refcount;
    struct wined3d_query *wined3d_query;
    IDirect3DDevice9Ex *parent_device;
};

HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;

#endif /* __WINE_D3D9_PRIVATE_H */
