Node.js v18.20.0 documentation


Table of contents

Console#

Stability: 2 - Stable

Source Code: lib/console.js

The node:console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error(), and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('node:console').

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr 

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err 

Class: Console#

The Console class can be used to create a simple logger with configurable output streams and can be accessed using either require('node:console').Console or console.Console (or their destructured counterparts):

const { Console } = require('node:console'); 
const { Console } = console; 

new Console(stdout[, stderr][, ignoreErrors])#

new Console(options)#

  • options <Object>
    • stdout <stream.Writable>
    • stderr <stream.Writable>
    • ignoreErrors <boolean> Ignore errors when writing to the underlying streams. Default: true.
    • colorMode <boolean> | <string> Set color support for this Console instance. Setting to true enables coloring while inspecting values. Setting to false disables coloring while inspecting values. Setting to 'auto' makes color support depend on the value of the isTTY property and the value returned by getColorDepth() on the respective stream. This option can not be used, if inspectOptions.colors is set as well. Default: 'auto'.
    • inspectOptions <Object> Specifies options that are passed along to util.inspect().
    • groupIndentation <number> Set group indentation. Default: 2.

Creates a new Console with one or two writable stream instances. stdout is a writable stream to print log or info output. stderr is used for warning or error output. If stderr is not provided, stdout is used for stderr.

const output = fs.createWriteStream('./stdout.log');
const errorOutput = fs.createWriteStream('./stderr.log');
// Custom simple logger
const logger = new Console({ stdout: output, stderr: errorOutput });
// use it like console
const count = 5;
logger.log('count: %d', count);
// In stdout.log: count 5 

The global console is a special Console whose output is sent to process.stdout and process.stderr. It is equivalent to calling:

new Console({ stdout: process.stdout, stderr: process.stderr }); 

console.assert(value[, ...message])#

  • value <any> The value tested for being truthy.
  • ...message <any> All arguments besides value are used as error message.

console.assert() writes a message if value is falsy or omitted. It only writes a message and does not otherwise affect execution. The output always starts with "Assertion failed". If provided, message is formatted using util.format().

If value is truthy, nothing happens.

console.assert(true, 'does nothing');

console.assert(false, 'Whoops %s work', 'didn\'t');
// Assertion failed: Whoops didn't work

console.assert();
// Assertion failed 

console.clear()#

When stdout is a TTY, calling console.clear() will attempt to clear the TTY. When stdout is not a TTY, this method does nothing.

The specific operation of console.clear() can vary across operating systems and terminal types. For most Linux operating systems, console.clear() operates similarly to the clear shell command. On Windows, console.clear() will clear only the output in the current terminal viewport for the Node.js binary.

console.count([label])#

  • label <string> The display label for the counter. Default: 'default'.

Maintains an internal counter specific to label and outputs to stdout the number of times console.count() has been called with the given label.

> console.count()
default: 1
undefined
> console.count('default')
default: 2
undefined
> console.count('abc')
abc: 1
undefined
> console.count('xyz')
xyz: 1
undefined
> console.count('abc')
abc: 2
undefined
> console.count()
default: 3
undefined
> 

console.countReset([label])#

  • label <string> The display label for the counter. Default: 'default'.

Resets the internal counter specific to label.

> console.count('abc');
abc: 1
undefined
> console.countReset('abc');
undefined
> console.count('abc');
abc: 1
undefined
> 

console.debug(data[, ...args])#

The console.debug() function is an alias for console.log().

console.dir(obj[, options])#

  • obj <any>
  • options <Object>
    • showHidden <boolean> If true then the object's non-enumerable and symbol properties will be shown too. Default: false.
    • depth <number> Tells util.inspect() how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. To make it recurse indefinitely, pass null. Default: 2.
    • colors <boolean> If true, then the output will be styled with ANSI color codes. Colors are customizable; see customizing util.inspect() colors. Default: false.

Uses util.inspect() on obj and prints the resulting string to stdout. This function bypasses any custom inspect() function defined on obj.

console.dirxml(...data)#

This method calls console.log() passing it the arguments received. This method does not produce any XML formatting.

console.error([data][, ...args])#

Prints to stderr with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr 

If formatting elements (e.g. %d) are not found in the first string then util.inspect() is called on each argument and the resulting string values are concatenated. See util.format() for more information.

console.group([...label])#

Increases indentation of subsequent lines by spaces for groupIndentation length.

If one or more labels are provided, those are printed first without the additional indentation.

console.groupCollapsed()#

An alias for console.group().

console.groupEnd()#

Decreases indentation of subsequent lines by spaces for groupIndentation length.

console.info([data][, ...args])#

The console.info() function is an alias for console.log().

console.log([data][, ...args])#

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout 

See util.format() for more information.

console.table(tabularData[, properties])#

  • tabularData <any>
  • properties <string[]> Alternate properties for constructing the table.

Try to construct a table with the columns of the properties of tabularData (or use properties) and rows of tabularData and log it. Falls back to just logging the argument if it can't be parsed as tabular.

// These can't be parsed as tabular data
console.table(Symbol());
// Symbol()

console.table(undefined);
// undefined

console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
// ┌─────────┬─────┬─────┐
// │ (index) │  a  │  b  │
// ├─────────┼─────┼─────┤
// │    0    │  1  │ 'Y' │
// │    1    │ 'Z' │  2  │
// └─────────┴─────┴─────┘

console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
// ┌─────────┬─────┐
// │ (index) │  a  │
// ├─────────┼─────┤
// │    0    │  1  │
// │    1    │ 'Z' │
// └─────────┴─────┘ 

console.time([label])#

Starts a timer that can be used to compute the duration of an operation. Timers are identified by a unique label. Use the same label when calling console.timeEnd() to stop the timer and output the elapsed time in suitable time units to stdout. For example, if the elapsed time is 3869ms, console.timeEnd() displays "3.869s".

console.timeEnd([label])#

Stops a timer that was previously started by calling console.time() and prints the result to stdout:

console.time('bunch-of-stuff');
// Do a bunch of stuff.
console.timeEnd('bunch-of-stuff');
// Prints: bunch-of-stuff: 225.438ms 

console.timeLog([label][, ...data])#

For a timer that was previously started by calling console.time(), prints the elapsed time and other data arguments to stdout:

console.time('process');
const value = expensiveProcess1(); // Returns 42
console.timeLog('process', value);
// Prints "process: 365.227ms 42".
doExpensiveProcess2(value);
console.timeEnd('process'); 

console.trace([message][, ...args])#

Prints to stderr the string 'Trace: ', followed by the util.format() formatted message and stack trace to the current position in the code.

console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
//  Trace: Show me
//    at repl:2:9
//    at REPLServer.defaultEval (repl.js:248:27)
//    at bound (domain.js:287:14)
//    at REPLServer.runBound [as eval] (domain.js:300:12)
//    at REPLServer.<anonymous> (repl.js:412:12)
//    at emitOne (events.js:82:20)
//    at REPLServer.emit (events.js:169:7)
//    at REPLServer.Interface._onLine (readline.js:210:10)
//    at REPLServer.Interface._line (readline.js:549:8)
//    at REPLServer.Interface._ttyWrite (readline.js:826:14) 

console.warn([data][, ...args])#

The console.warn() function is an alias for console.error().

Inspector only methods#

The following methods are exposed by the V8 engine in the general API but do not display anything unless used in conjunction with the inspector (--inspect flag).

console.profile([label])#

This method does not display anything unless used in the inspector. The console.profile() method starts a JavaScript CPU profile with an optional label until console.profileEnd() is called. The profile is then added to the Profile panel of the inspector.

console.profile('MyLabel');
// Some code
console.profileEnd('MyLabel');
// Adds the profile 'MyLabel' to the Profiles panel of the inspector. 

console.profileEnd([label])#

This method does not display anything unless used in the inspector. Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector. See console.profile() for an example.

If this method is called without a label, the most recently started profile is stopped.

console.timeStamp([label])#

This method does not display anything unless used in the inspector. The console.timeStamp() method adds an event with the label 'label' to the Timeline panel of the inspector.